c# - EditorWindow implementation needs reimport to load asset -


i try extend unity editor custom editorwindow implementations. follows loosely this guide.

i try save asset containing serialized objects sort of database.

that works fine!

however. if close unity , reopen it

db = (figuredb)assetdatabase.loadassetatpath("assets/logic/database/figuredb.asset", typeof(figuredb));

doesnt load asset file unless manually reimport editorwindow implementation within unity (rightclick on cs-file -> reimport).

i code in visual studio (whether matters or not.... suspected line-endings-problem, doesnt seem case)

after reopening unity see within inspector (while selecting asset) the associated script can not loaded. please fix compile errors , assign valid script (even though there no compile time errors visible)

any suggestions? if more info necessary gladly provide them, doesnt seem code problem rather ide-problem.

do had use this?

assetdatabase.importasset("assets/logic/database/figuredb.asset", importassetoptions.default); 

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